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3D Graphics
R 2,239
Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology)
R 1,395
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology)
R 3,198
Computer Graphics for Java Programmers
R 3,403
Developing Graphics Frameworks with Python and OpenGL
R 3,008
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
R 1,210
Animated Storytelling
R 623
The Art of 3D Computer Animation and Effects
R 3,051
Unity Development Cookbook: Real-Time Solutions from Game Development to AI
R 855
Graphics Gems
R 672
Complete Maya Programming: An Extensive Guide to MEL and C++ API (The Morgan Kaufmann Series in Computer Graphics)
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